![]() ![]() Sucks to hear that you are having such problems with it. Even people with 970's are having a hard time reaching 60 FPS at Ultra/High settings. ![]() Keeping background characters on a minimum is a must.Īnd at this point, enabling the Hairworks shit is a pipedream. Definitely not a great game for AMD CPU's, gonna have to go back and squeeze a bit more juice out of mine. Checking Task Manager, and my CPU's not even maxed out, so there's no way this thing is taking advantage of more than four cores. Framerate drops into the 40's or lower in towns generally, or even whenever I pass by a number of NPC's walking around. Medium was a happy medium (hue) so that it at least wasn't appearing in front of my footsteps, but even that came at a decently large framerate hit.Īlso like Dying Light, the game's a CPU killer, and not well optimized for it. Definitely something like MSAA, which cripples my card's low memory bandwidth.Īlso, kind of like in Dying Light, view distance (particularly foliage view distance) is a major killer. I expected something resource light like FXAA, maybe SMAA (especially considering these are both well known forms off AA applied after the frame's rendered, and this option is under "Post-Processing"), but no, it cuts my framerate almost in half. There are no options here, only "On" and "Off". The first and biggest, and also most unassuming one is Anti Aliasing. Played for a bit, decided to mess with the settings once I got into open ground, and figured out a few major framerate killers. ![]() ![]() Uh.Įnded up just putting everything on low except textures (checked, Ultra Textures and 1080p don't even break 1.5 GB on my cards). Hmmm, that's does seem a bit low for the scene.Īh, SLI isn't enabled. Booted up the game, first playable moment, and I get 35 FPS. Looked at the default settings for my rig, seemed optimized enough. ![]()
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